The diagrams pie demonstrate the proportion of electronic game players divided by age, gender, and the types of game they like, figures are measured in percentages.
In terms of age, the majority of the share went to players aged under 18 years old. This was followed by people with age range 18 to 36, this similar accusation signaling that younger generation emerged as the most participation than the older age. According to gender, the leader in this demographic was held by male population, while just under 28% of female played the electronic game, evidencing that male dynamic dominated the projection.
Moreover, when it comes to the types of game, Action genre saw a significant rate, with 43% people favored more in challenging game category. In addition, under 20% gamers tend to played sports as an entertainment escape.This was followed by racing demography, at approximately 17%, reflecting a lesser number than the previous category. In stark contrast, educational games were used by fewer individuals, accounted just for 7%, affirming that games was widely used for entertainment purposes than learning practices. Notably, the rate among racing games stood exactly the same figure with education game, recorded at 7%. Furthermore, only 6% users played others distinct games. This overall suggest that the game enthusiast came from broader circles
