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Part 3

Band 5+: What are the potential societal impacts if all education became fully gamified?

Note: Both the topic and the answer were submitted by one of our users.
65% Accuracy The overall pronunciation accuracy of your speech, reflecting how well a native speaker can comprehend it.
Polished transcript:
Male Female
The use of gamified education is very beneficial in the education sector. It enhances participation and brings about competition. For instance, a teacher may decide to introduce quizzes for students, and the best student is awarded a reward. This will encourage most learners to participate in the session, and at the end of the day, you will find that each and every one of them will be able to see the prize.
Actual audio transcript (What native speakers are likely to hear):

The use of gamified type of education is very beneficial in the education sector. Since it enhances participation and also brings about competition, for instance, a teacher may decide to introduce the quizzes that are given to students and the best student is being awarded, is being given a reward. These will encourage most learners to participate in the session, and at the end of the day you will find that you will be able to see each and every one of them meet with the prize.

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Speaking Time: 29 seconds

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