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Bar Chart

Band 6+: The chart below presents the global sales of different types of digital games between 2000 and 2006.

Image for topic: The chart below presents the global sales of different types of digital games between 2000 and 2006.
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The image shows a bar chart detailing global sales in billions of dollars for four types of digital games between 2000 and 2006. In 2000: console $6, handheld $11; 2001: console $5.5, handheld $12; 2002: console $5, handheld $13, online $1; 2003: console $5, handheld $14, online $2; 2004: console $4, handheld $15, online $4, mobile $1; 2005: console $4, handheld $16, online $6, mobile $2.5; 2006: console $4, handheld $17, online $8, mobile $7.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The bar chart illustrates how many various types of digital games were sold between 2000 and 2006 in billion of dollars.

Overall, Mandheld games in every year was the most popular option. Also mobile and online games were increasing their sales throughout this period of time, and only console games were declining their revenue.

On the one hand, in 2000-2001, on Mandheld games companies earned about 12 billion dollars, since 2002 their profit was between 12 and 18 billions, and in 2006 the games were sold almost to 18 billion dollars. In 2000, console games were popular and sold on 6 billion, and since then they began to lose their popularity. In 2006, their sales reached less than 3 billion.

On the other hand, online games that appeared only in 2001, and mobile games in 2002, started to reach their target audience very quickly. The first three years, they weren’t sold well, but in 2005, there were sold games for about 6 billions, and in 2006, earnings from these games exceeded the mark of 6 billions.

Word Count: 176

Answers On The Same Topic:

The chart below presents the global sales of different types of digital games between 2000 and 2006.

The bar chart illustrates the amount of money from the sales of four types of digital games (mobile phone games, online games, console games and handheld games) from 2000 to 2006. Units are measured in billions of dollars. Overall, the most sold section was handheld games, other games were significantly less popular. To begin, in […]

The chart below presents the global sales of different types of digital games between 2000 and 2006.

The bar graph demonstrates information about how much money was spent for various type of digital gaming from 2000 to 2006. Overall, handheld games demonstrated some of the highest sales rates for all years, while console products lost their market trend and declined. On the other hand, mobile phone games and online games marked trend […]

The chart below presents the global sales of different types of digital games between 2000 and 2006.

The bar graph displays data on the global expenditure in billion dollars on four digital game; mobile phone games, online games, console games and handheld games, between 2000 and 2006. Overall the most bought gaming application is the handled games, followed by the online games that rises steadily over the period. Similarly, the mobile phone […]

The chart below presents the global sales of different types of digital games between 2000 and 2006.

The bar chart compares global sales in billions of dollars for four types of digital entertainment between 2000 and 2006. Overall, handheld titles were the most successful and increased steadily every year. At the same time, console products lost their market share and went down. On the other hand, mobile and online sectors began with […]

The chart below presents the global sales of different types of digital games between 2000 and 2006.

The given bar chart presents information on global sales of differen types of digital games between 2000 and 2006 in billions of dollars. Overall, all of digital games sales increase constantly year by year, whereas console games sales decline steadily from 2000 to 2006. The sales of handheld games become the biggest amount of digital […]

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