The bar chart provides insights into general discounts about 4 different kinds of digital games that are named as Mobile Phone Games, Online Games, Console Games and Handheld Games from 2000 up to 2006.
Overall, Handheld Games showed an upward trend over this entire period, while Console Games demonstrated the lowest point by 2006. Despite some stabilization, Handheld Games remained the stable dominant, as the first-highest game compared with others.
Console Games and Handheld Games illustrated the highest rate at the beginning of the period. They commenced at around 6$ and 10$ in 2000. However, at the end of this graph Console Games went down rapidly to approximately 3$, whereas there was a dramatic increase at 17$ in Handheld Games.
Online Games began at roughly 1$ by 2001, but in the next year other game which is called Mobile Phone Games started at 2$. By 2004, the virtual game patterns of Online Games and Mobile Phone Games appeared relatively consistent. Since that time, there was a remarkable growth of Online Games and Mobile Phone Games, to around 9 and 7 dollars, respectively.
