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The image contains a bar chart displaying global sales of digital games from 2000 to 2006 categorized as Mobile Phone Games, Online Games, Console Games, and Handheld Games; axis X represents years, axis Y represents sales in billion dollars; 2000 data: Mobile 0.5, Online 0.5, Console 4.5, Handheld 3; 2001 data: Mobile 0.9, Online 0.7, Console 5.5, Handheld 3; 2002 data: Mobile 1.2, Online 1, Console 6.5, Handheld 3; 2003 data: Mobile 1.5, Online 1.5, Console 8.5, Handheld 3.5; 2004 data: Mobile 2, Online 2.5, Console 10, Handheld 4; 2005 data: Mobile 2.5, Online 3.5, Console 12, Handheld 4.5; 2006 data: Mobile 3.5, Online 4.5, Console 14, Handheld 5.
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The presented bar graph enumerates the international sales of variety of digital games for seven years time frame from 2000 to 2006.
At the onset, it is clear that mobile phone games, online games and handheld games followed a ceiling trend. On the other hand, the sales of console games declined during this period.
Categorically speaking, handheld games remained the best selling game all seven years whose sales rose from nearly eleven billion dollars to approximately eighteen billion dollars at the end of the study. Similar tendency can be noticed in the trades of online and mobile phone games. In 2001, online games entered the global market and made a gradual progress in the upcoming time. Furthermore, mobile phone games also upsurged to have about seven billions dollar purchase in the ultimate year.
Getting back to the details, console games took a nosedive from the very second year since its sales dropped by a billion dollor in 2001 and almost halved in the ultimate year.
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