The presented illustration of the pie charts represent the hours that were spend on two kind of devices such as tablets and smartphones in the university. Units are measured by percentages.
Overall, it is clear that people tend to use smartphones for games, whereas tablets took the leadership among gamers by accounting for over half of all other purposes. Tableds have had a maximum decrease in social networking percentage comparatevely to the smartphones. Utilities are the only category that is not used widespread in tableds like it is used to be in phones.
At first glance, it is quite obvious that games and social websites had been always occuoying more than half of the pie chart with ratio of approxomately 35% and 29% which have fluctuated in tablets. Games are experienced dramatic growth with 57%, while social medias have decreased for double. News and other purposes related to use of devices remained steady in both types of technology. Musics were not appropriate for smartphones with 8%, while for tablets it’s percentage is higher with 13%. Utilities is applacations for phones because people have spent 20% of their times with their smarphones, while in tablets it is just 3%
