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Bar Chart

Band 5+: The chart below shows the global sales of different kinds of digital games from 2000 to 2006. Summarise and make comparisons wherever necessary.

Image for topic: The chart below shows the global sales of different kinds of digital games from 2000 to 2006. Summarise and make comparisons wherever necessary.
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The image presents a bar chart detailing global sales of digital games from 2000 to 2006 in billions of dollars. Mobile Phone Games show no sales in 2000 and 2001, then $1 billion in 2002, increasing annually to about $7 billion in 2006. Online Games start at roughly $1 billion in 2001 and rise to $9 billion by 2006. Console Games sales are steady near $6 billion in 2000, peaking at over $6 billion in 2002, then steady around $5 billion by 2006. Handheld Games start at $10 billion in 2000, slightly increasing to around $15 billion by 2006.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The picture illustrate information about global sales of different kinds of digital games a six-year period between 2000 and 2006.

Overall, what stands out from the line graph is that there was radicaly downward trend in the income of both Handheld Games and Mobile Phone Games, while the earnings of Console Games saw fall over the all period. Another interesting item is that numbers of Online Games was a double rise from 2005 to 2006.

Looking at the details, as regards Mobile Phone’s Games started at 1 bn in 2001, then there was radically rose at just under 10 bn in 2006. If we look at Online Games, the trend was simular. Nonetheles the numbers double in 2006. While Console Games started at 5 bn in 2000, then there was fluctuaded all the periods. Finally the points levelled off at about 3 bn in 2006. The earnings of Handheld Games started at 13 bn in 2000. There was a radically increase all years, at which point it levelled off at 18 bn in 2006.

Word Count: 174

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The chart below shows the global sales of different kinds of digital games from 2000 to 2006. Summarise and make comparisons wherever necessary.

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