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Bar Chart

Band 7+: The chart below shows the global sales of different kinds of digital games from 2000 to 2006. Summarise and make comparisons wherever necessary.

Image for topic: The chart below shows the global sales of different kinds of digital games from 2000 to 2006. Summarise and make comparisons wherever necessary.
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The image presents a bar chart detailing global sales of digital games from 2000 to 2006 in billions of dollars. Mobile Phone Games show no sales in 2000 and 2001, then $1 billion in 2002, increasing annually to about $7 billion in 2006. Online Games start at roughly $1 billion in 2001 and rise to $9 billion by 2006. Console Games sales are steady near $6 billion in 2000, peaking at over $6 billion in 2002, then steady around $5 billion by 2006. Handheld Games start at $10 billion in 2000, slightly increasing to around $15 billion by 2006.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The bar chart provides information about revenue obtained from the global sales of different types of digital games over a period of 6 years.

Handheld games had the highest sales from 2000 to 2006. An increasing trend can be observed in both online games and mobile games. The purchase of console games declined over the course of 6 years.

Handheld games were highly preferred as their value increased gradually from 11 billion dollars in 2000 to about 18 billion in 2006. Online games and mobile phone games came into the picture in 2001 and 2002, respectively. Since then, their sales had increased from 1 billion in 2001 to 8 billion in 2006 for online games and from 2 billion to a little over 6 billion in 2006 for mobile phone games.

The console games were least preferred, and the money put into buying console games dropped steadily, and their revenue plunged to half its initial amount in 2006.

Word Count: 158

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