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Line Graph

Band 5+: The line chart below shows the percentage of people in different age groups who played video games more than ten hours a week between 1984 and 2003. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

Image for topic: The line chart below shows the percentage of people in different age groups who played video games more than ten hours a week between 1984 and 2003. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
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The image presents a line chart illustrating the percentage of people in different age groups playing video games more than ten hours a week from 2010 to 2015. In 2010, age 16-24 is at 50%, 25-44 is at 45%, 45-54 is at 40%, 55-64 is at 15%, 75+ is at 10%. In 2011, 16-24 reaches 52%, 25-44 is 46%, 45-54 decreases to 39%, 55-64 is at 16%, 75+ is at 10%. In 2012, 16-24 increases to 54%, 25-44 decreases to 44%, 45-54 remains at 39%, 55-64 declines to 14%, 75+ stays at 10%. In 2013, the 16-24 group climbs to 56%, 25-44 rises to 45%, 45-54 dips to 38%, 55-64 edges up to 15%, 75+ remains stable at 9%. In 2014, age 16-24 rises to 58%, 25-44 increases to 46%, 45-54 stays at 38%, 55-64 is at 16%, 75+ drops to 8%. By 2015, 16-24 peaks at 70%, 25-44 grows to 50%, 45-54 maintains 38%, 55-64 keeps at 17%, 75+ decreases to 7%.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The given line graph illustrates the percentage of players in separate age groups that played electronic games 10 hours and more in a week over a period of 19 years from 2010 to 2015.

Overall, what stands out from the graph is that while young people at the age of 16-24 experienced a rapid increase,elders at the age among 55-64 had a slight decline.Moreover, the percentage for those aged 75+ remained constantly low.

In 2010, the percentage of the youngest group in this chart playing video games was merely 40%,while the oldest group’s was about 10% . The next year both of those groups rose sharply by about 10% or even more. But, over the folowing 4 years elders were erratic among 25-10% whereas percentage of youth rocketed to about 70 percent to 2015.

people aged 55-64 almost maintained the same level while 25-44 year old gamers had slight oscillates untill the steep growth to 2015.Also, 45-54 year old players stabilized after a sharp rise and decline.

Word Count: 167

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The line chart below shows the percentage of people in different age groups who played video games more than ten hours a week between 1984 and 2003. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

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