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The image presents a line chart illustrating the percentage of people in different age groups playing video games more than ten hours a week from 2010 to 2015. In 2010, age 16-24 is at 50%, 25-44 is at 45%, 45-54 is at 40%, 55-64 is at 15%, 75+ is at 10%. In 2011, 16-24 reaches 52%, 25-44 is 46%, 45-54 decreases to 39%, 55-64 is at 16%, 75+ is at 10%. In 2012, 16-24 increases to 54%, 25-44 decreases to 44%, 45-54 remains at 39%, 55-64 declines to 14%, 75+ stays at 10%. In 2013, the 16-24 group climbs to 56%, 25-44 rises to 45%, 45-54 dips to 38%, 55-64 edges up to 15%, 75+ remains stable at 9%. In 2014, age 16-24 rises to 58%, 25-44 increases to 46%, 45-54 stays at 38%, 55-64 is at 16%, 75+ drops to 8%. By 2015, 16-24 peaks at 70%, 25-44 grows to 50%, 45-54 maintains 38%, 55-64 keeps at 17%, 75+ decreases to 7%.
Given the complexity of the image, the above description may not be entirely accurate.
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The given line graph illustrates the percentage of players in separate age groups that played electronic games 10 hours and more in a week over a period of 19 years from 2010 to 2015.
Overall, what stands out from the graph is that while young people at the age of 16-24 experienced a rapid increase,elders at the age among 55-64 had a slight decline.Moreover, the percentage for those aged 75+ remained constantly low.
In 2010, the percentage of the youngest group in this chart playing video games was merely 40%,while the oldest group’s was about 10% . The next year both of those groups rose sharply by about 10% or even more. But, over the folowing 4 years elders were erratic among 25-10% whereas percentage of youth rocketed to about 70 percent to 2015.
people aged 55-64 almost maintained the same level while 25-44 year old gamers had slight oscillates untill the steep growth to 2015.Also, 45-54 year old players stabilized after a sharp rise and decline.
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