In contemporary times, most major cities of the world are concerned with the increase in violence and crime, including many cases by teenagers. And some people say that the teen-age children have taken the majority of all the crime rate, and this is what I’m afraid I have to disagree with.
After surprisingly developing media technology and mobile device technology, it is possible to share various contents, which are created by unknowns, from the world. It’s one of the most beneficial things we can have, but they upload some wrong content, called ‘Challenges’ to show our children and us. It caused them to do the challenges without thinking of what it was wrong or right to do. For example, one of them is about randomly stealing cars on streets and driving them straight away through pedestrian roads, even if people are walking on the road. Those behaviors have sparked to make other youngers try to do it more and more. Even when they are captured by police officers, they don’t worry about what will happen to them because they are too young to get any punishment and say, “We just tried to do something like online games. What is different between this world and the virtual world?”.
In conclusion, while the prevalence of violent video games among children cannot be entirely discounted as a factor contributing to the escalation of crime and violence in major cities, it is pivotal to recognize the broader influence of unsuitable online challenges and content. To address this multifaceted issue, a concerted effort involving the implementation of stringent content filters and comprehensive education on ethical conduct is imperative to steer children away from criminal behavior and instill a strong moral compass.
