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Bar Chart

Band 6+: The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.

Image for topic: The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.
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The image shows a bar graph detailing global sales (in billions of dollars) of digital games from 2000 to 2006: Mobile Phone Games (MPG), Online Games (OG), Console Games (CG), Handheld Games (HG). In 2000: MPG-0, OG-0, CG-6, HG-11; 2001: MPG-0, OG-0.5, CG-5, HG-11; 2002: MPG-0, OG-1, CG-5, HG-11; 2003: MPG-0.5, OG-1.5, CG-4.5, HG-12; 2004: MPG-1, OG-2, CG-4, HG-13; 2005: MPG-3, OG-4, CG-4, HG-14; 2006: MPG-7, OG-9, CG-3, HG-17.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The bar chart provides information about the global sales of various kinds of digital games from 2000 to 2006.

Overall, the sales of mobile games, console games and online games witnessed an upward trend, while the opposite was true for handlend games. Notably, handlend games was the most common game that sold during the given period.

In 2000, the figure for handheld was around 10 billion dollars and witnessed a consistent rise to around 18 billion dollars in 2006. Meanwhile, mobile games and online games account for предприниматели 2 billion dollars and increase to about 7 billion dollars and the latter was slightly higher at under 9 billion dollars in 2006.

Turning to console games, the figure made up nearly 6 billion dollars and dropped steadily to around 3 billion dollars at the final year.

Word Count: 135

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The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.

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