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Bar Chart

Band 6+: The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.

Image for topic: The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.
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The image shows a bar graph detailing global sales (in billions of dollars) of digital games from 2000 to 2006: Mobile Phone Games (MPG), Online Games (OG), Console Games (CG), Handheld Games (HG). In 2000: MPG-0, OG-0, CG-6, HG-11; 2001: MPG-0, OG-0.5, CG-5, HG-11; 2002: MPG-0, OG-1, CG-5, HG-11; 2003: MPG-0.5, OG-1.5, CG-4.5, HG-12; 2004: MPG-1, OG-2, CG-4, HG-13; 2005: MPG-3, OG-4, CG-4, HG-14; 2006: MPG-7, OG-9, CG-3, HG-17.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The bar chart provides information about the global sales of four different types of games from 2000 to 2008.

Overall, the amount of income from online, console, and handheld games increased, while the reverse was true for mobile phone games.Moreover, handheld games dominated the chart with the highest share in each given period, while online games showed the lowest figure in the first five years.

In the initial year(2000), handheld games and console games were sold for approximately 11 and 6 billion dollars respectively. In the subsequent year, the former experienced a consistent rise to 18 billion dollars until 2008. Meanwhile, the later saw an opposite trend to around 3 billion dollars.

On the other hand, the figure for online games went up from roughly 2 to 4 billion dollars until 2004, while mobile phone games were sold for about 4 billion dollars. In the next two years, the online games were used widely and grew to 8 billion dollars and the figure for mobile phone games experienced a similar trend.

Word Count: 171

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The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.

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