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The image presents a bar graph displaying global sales in billions of dollars for digital game types from 2000 to 2006. In 2000, console games are at 6, handheld games at 11. In 2001, console games at 5, handheld games at 13. In 2002, console games at 5, mobile phone games at 1, online games just above 1, handheld games at 13. In 2003, console games just above 4, mobile phone games at 2, online games almost 2, handheld games at 14. In 2004, console games at 4, mobile phone games nearly 4, online games at 4, handheld games at 14. In 2005, console games at 4, mobile phone games at 6, online games at 5, handheld games at 15. In 2006, console games at 5, mobile phone games at 7, online games at 9, handheld games at 18.
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The bar graph illustrates the worldwide purchases of various kinds of electranic games from the year 2000 to 2006 in billion of dollars.
Overall, there is an increase in the sales throughout the period accept for the console games that have experienced a slight decline. Household games remained the most popular type of game during the six decades.
In 2000, the sale of household gammes were about eleven billion of dollars, which raised to approximately eighteen million dollar by the end of the period. In contrast the console games experienced a gradual decline from almost six to three billoin dollar from the beginning till end of the given period.
Turning to mobilefone and online games, in 2000 their was no sale whereas, in 20001 the later underwent a sale of almost two billion dollars. This purchases went up steadily and became equal in 20004 and continued to rise till the end of the given time period.
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