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The image depicts a bar chart illustrating sales data for different categories of games, measured in billions of dollars, from 2000 to 2006. Mobile phone games are depicted in blue, online games in red, console games in green, and handheld games in orange. In 2000, mobile phone games, online games, console games, and handheld games generated sales of approximately 0, 8, 10, and 12 billion dollars, respectively. In 2001, the corresponding figures climbed to 2, 10, 12, and 14 billion dollars. In 2002, the sales for mobile phone games soared to 4 billion, online games to 12 billion, console games slightly dipped to 11 billion, while handheld games leaped to 16 billion dollars. 2003 saw a similar trend, with mobile phone games rising to 6 billion, online games to 14 billion, console games reaching the highest peak at 18 billion, and handheld games remaining steady at 16 billion dollars. The upward trajectory continued in 2004, with mobile phone games reaching 8 billion, online games 16 billion, and both console and handheld games accruing 18 billion dollars each. By 2005, mobile phone games attained 10 billion, online games 16 billion, and both console and handheld games plateaued at 18 billion dollars. Finally, in 2006, the sales for all categories remained unchanged from the previous year.
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The bar chart illustrates global revenues from video game sales across four platforms – mobile phones, online services, home consoles, and handheld devices – between 2000 and 2006. Overall, total revenue rose steadily throughout the period, driven primarily by strong growth in handheld, mobile, and online games. Home console sales, however, showed a continuous decline.
At the start of the period, handheld games were by far the dominant platform, generating roughly $11 billion in 2000 – about twice the revenue of console games, which earned just under $6 billion. No data was provided for online or mobile games in that year. Over the following three years, handheld revenue climbed by approximately $4 billion, while console sales fell by around $2 billion.
By 2003, both mobile and online gaming had emerged as significant sectors, each producing close to $3 billion. From that point onward, revenue in these two categories grew rapidly. By 2006, online games had nearly tripled to reach about $9 billion, making them the second-largest segment, while mobile games also showed strong growth, rising to approximately $7 billion.
Handheld games continued to lead the market throughout the period, peaking at about $17 billion in 2006. In contrast, home console revenue declined steadily, reaching a low of roughly $2.5 billion in the final year.
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