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The image presents a bar graph delineating global sales in billion USD categorized into Game Software, DVD/Videos, and CDs over the years 2000 to 2003. In 2000, Game Software reached 20, DVD/Videos slightly above 15, and CDs slightly below 15. In 2001, Game Software is nearly 35, DVD/Videos at 20, and CDs around 17.5. In 2002, Game Software nears 30, DVD/Videos slightly above 20, and CDs remain approximately 17.5. In 2003, Game Software nears 30, DVD/Videos at 25, and CDs at approximately 22.5.
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The chart illustrates the global sales of game software and shoed the changed sales , which includes CDs, DVDs, or videos from the year 2000 to 2003.
According to the data, in 2000 game software sales were almost 10 percent, while DVDs and videos were very close to game sales at around 15%. CDs were the highest selling format this year . Game software in 2001 showed a minimal rise to 12%, while DVDs were around 22%.
Furthermore,in the next two years, 2002 were almost same with 2003 the game sales were slow rise between 26 to 29 % .DVD sales were growing between 25 to 31 percent. CDs were the highest selling game format in 2003, with sales around 33.
Overall, the game sales showed different increases over those years, while CDs were the most selling game format which the highest peak in 2000 ,and were becoming more .
Word Count: 150