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The image depicts a bar graph showing global sales in billion dollars from 2000 to 2003 in three categories: games software, DVD/video, and CDs; in 2000, games software sales were approximately 10 billion, DVD/video approximately 15 billion, and CDs approximately 30 billion; in 2001, games software sales increased to roughly 17 billion, DVD/video to 20 billion, and CDs decreased slightly to just below 30 billion; in 2002, games software sales reached about 20 billion, DVD/video 25 billion, and CDs remained steady; in 2003, games software sales hit almost 25 billion, DVD/video approached 30 billion, and CD sales dipped to around 27 billion.
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The bar chart illustrates the development in sales from year 2000 until 2003. It can be seen that the sales of DVD/video and gaming software have constantly arisen, while the sales of CDs have gradually plummeted.
Overall, it is evident that gaming software started with the lowest number in 2000 with 13 billion dollars, while CDs had the highest number during the mentioned period around 35 billion dollars. The sales of both DVD and games software has steadily increased within three-year period. The sales between DVD/video and games software have the similar pattern, which it continued to increase from under 30 billion dollars to the peak with over 30 billion dollars in 2003.
Over the year, selling of CDs have decreased from 35 billion dollars to 32.5 billion dollars. In contrast, it shows that compared to DVDs and games software that shown a significant increase throughout the period, while the CDs sales constantly fell.
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