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Bar Chart

Band 6+: The chart below shows the global sales of different kinds of digital games from 2000 to 2006

Image for topic: The chart below shows the global sales of different kinds of digital games from 2000 to 2006
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The image shows a bar graph with sales revenue for four types of games, in billions, ranging from 0-18, between the years 2000-2006. In 2000, mobile phone games earned $2bn, online games $4bn, console games $6bn, and handheld games $3bn. In 2001, mobile games earned $3bn, online games $5bn, console games $10bn, and handheld games $4bn. In 2002, mobile games earned $5bn, online games $6bn, console games $12bn, and handheld games $5bn. In 2003, mobile games earned $6bn, online games $8bn, console games $14bn, and handheld games $8bn. In 2004, mobile games earned $8bn, online games $10bn, console games $16bn, and handheld games $10bn. In 2005, mobile games earned and console games earned $17bn each, online games earned $12bn, and handheld games $10bn. In 2006, mobile games earned $10bn, online games $11bn, console games $16bn, and handheld games $10bn.
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Note: Both the topic and the answer were created by one of our users.

The bar chart provides statistics on the total revenue from 2000 to 2006 of four digital game types: handheld, online, mobile phones and consoles.

As can be seen, the money brought to the mobile phones, online and handheld gaming industries increased remarkably while the popularity of purchased games on consoles declined steadily.

Categorically speaking, the best-selling categories were the games that required players to use their hands. If in 2000, the figures were almost 12 billion dollars, the revenue then improved by nearly a half six years later. Moreover, the online and phone game data and their tendencies were approximately equivalent. In the first two years, the sales of these types were inconsiderable. Nevertheless, as time passed, the entire income rose gradually and reached its uppermost position in 2006, with about 7 and 9 billion dollars regardless.

On the contrary, the console games were most frequently sold in 2000 (almost 6 billion). However, its whole earnings constantly moved down within this period. Noticeably, the sales in 2006 were about half the statistics six years ago.

Word Count: 175

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