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Bar Chart

Band 4+: The chart below shows the global sales of different kinds of digital games from 2000 to 2006

Image for topic: The chart below shows the global sales of different kinds of digital games from 2000 to 2006
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The image shows a bar graph with sales revenue for four types of games, in billions, ranging from 0-18, between the years 2000-2006. In 2000, mobile phone games earned $2bn, online games $4bn, console games $6bn, and handheld games $3bn. In 2001, mobile games earned $3bn, online games $5bn, console games $10bn, and handheld games $4bn. In 2002, mobile games earned $5bn, online games $6bn, console games $12bn, and handheld games $5bn. In 2003, mobile games earned $6bn, online games $8bn, console games $14bn, and handheld games $8bn. In 2004, mobile games earned $8bn, online games $10bn, console games $16bn, and handheld games $10bn. In 2005, mobile games earned and console games earned $17bn each, online games earned $12bn, and handheld games $10bn. In 2006, mobile games earned $10bn, online games $11bn, console games $16bn, and handheld games $10bn.
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The bar graph illustrates how much money spent on different type of games all around the world in six different years which start from 2000

Overall, Handheld games was the highest in all the years however, Mobile Phone Games and Online Games are the lowest in first years. Which was keep increasing over the years.

In 2000, Handheld games is near 12 billion dollar which kept increasing 1 billion dollars over the years. However, in 2000 and 2001 mobile phone gams are not make single percent sales. On the other hand, console games at the 6 billion dollars in 2000 which start losing sales in 2001. In 2006 it remains at around 3 billion dollars.

Online games sales start in 2001 at around half billion dollar which go up to 1.5 billion dollars in 2002. At the same time, mobile phone game start with 1.5 billion dollars. From the year 2003 to 2006 mobile phone games and online games keep fluctuating. But at end online games remain at the second place followed but mobile phone games and console games.

Word Count: 179

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The chart below shows the global sales of different kinds of digital games from 2000 to 2006

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