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Bar Chart

Band 8+: The chart below shows the global sales of different kinds of digital games from 2000 to 2006

Image for topic: The chart below shows the global sales of different kinds of digital games from 2000 to 2006
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The image shows a bar graph with sales revenue for four types of games, in billions, ranging from 0-18, between the years 2000-2006. In 2000, mobile phone games earned $2bn, online games $4bn, console games $6bn, and handheld games $3bn. In 2001, mobile games earned $3bn, online games $5bn, console games $10bn, and handheld games $4bn. In 2002, mobile games earned $5bn, online games $6bn, console games $12bn, and handheld games $5bn. In 2003, mobile games earned $6bn, online games $8bn, console games $14bn, and handheld games $8bn. In 2004, mobile games earned $8bn, online games $10bn, console games $16bn, and handheld games $10bn. In 2005, mobile games earned and console games earned $17bn each, online games earned $12bn, and handheld games $10bn. In 2006, mobile games earned $10bn, online games $11bn, console games $16bn, and handheld games $10bn.
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The provided bar chart depicts the global revenue generated by various categories of digital games from 2000 to 2006.

Overall, handheld games consistently had the highest sales revenue throughout the period. Despite a decline in console game sales, the revenue from all other types of games witnessed an upward trend.

To elaborate, the sales figures for handheld games started at nearly $12 billion in 2000, escalating steadily to reach $18 billion in 2006. Conversely, console game sales began at $6 billion in 2000, peaked at $16 billion in 2004, but then experienced a significant drop to $2.5 billion in 2006.

Online games entered the market in 2001, recording $5 billion in sales, while mobile games followed suit in 2002 with sales of $5 billion. By 2003, mobile game revenue climbed to $6 billion, surpassing online game revenue. This trend continued until 2005 when online games achieved sales of $12 billion, outpacing mobile games which stood at $10 billion.

Word Count: 158

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The chart below shows the global sales of different kinds of digital games from 2000 to 2006

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