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The image shows a bar graph with sales revenue for four types of games, in billions, ranging from 0-18, between the years 2000-2006. In 2000, mobile phone games earned $2bn, online games $4bn, console games $6bn, and handheld games $3bn. In 2001, mobile games earned $3bn, online games $5bn, console games $10bn, and handheld games $4bn. In 2002, mobile games earned $5bn, online games $6bn, console games $12bn, and handheld games $5bn. In 2003, mobile games earned $6bn, online games $8bn, console games $14bn, and handheld games $8bn. In 2004, mobile games earned $8bn, online games $10bn, console games $16bn, and handheld games $10bn. In 2005, mobile games earned and console games earned $17bn each, online games earned $12bn, and handheld games $10bn. In 2006, mobile games earned $10bn, online games $11bn, console games $16bn, and handheld games $10bn.
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The bar graph depicts the sales (in billions of dollars) of varying types of digital games. This data is from are the total sales across the world between the years of 2000 and 2006.
Overall the sale of handheld games has dominated the digital game market, followed by console games. In the earlier years, online and mobile phone games sales were absent. Although thier sales were significant in former years, the sales of handheld games were uneffected.
From 2000 to 2006 , the global revenue generated by handheld games rose substantially from near 12 billion to 18 billion dollars. Meanwhile console games annual sales dropped from 6 billion to almost 3 billion dollars between the 6 year period. Mobile phone games showed a significant spike in global sales in a single year, from 2002 to 2003, this was followed by a steady climb in sales till 2006. The proceeds of online games were absent in 2000 but spiked in 2003 and continued to grow till 2006, even surpassing mobile phone and console game sales worldwide.
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