The pie charts illustrate the characterictics of game players in South Korea in 2003.
Overall, it can be seen that the electronic games were largerly played by males. Additionally, the vast majority of players was under 36 years old. Regarding the types of games, the most popular category was “Actions”, whereas “Others” was the least favoured option.
In terms of the gender of players, males comprised 72%, while the figure for women was at only 23%. It can also be observed that the groups aged between 18 and 36 and those aged under 18 represented almost the same shares, standing at 39% and 38% respectively. The people above 36 years old made up the remaining 23%.
Action games turned out the most preferrable game, accounting for 43%. Conversely, role-playing and educational games represented the smallest shares (apart from the segment “Others” with a percentage of 6%) of 7% each. The figure for sports games was 3% higher than the proportion of racing games. The former comprised a fifth of all games, while the latter stood st 17%.
