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Pie Chart

Band 7+: The charts below give information about players of electronic games in South Korea in 2003. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

Image for topic: The charts below give information about players of electronic games in South Korea in 2003. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
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The image features three pie charts titled "Age of players", "Gender of players", and "Types of games they like". The "Age of players" chart comprises three categories: Under 18 (39%), 18-36 (38%), and Above 36 (23%). The "Gender of players" chart is split into Male (72%) and Female (28%). The "Types of games they like" chart displays six categories: Actions (43%), Sports (20%), Racing (17%), Role-playing games (7%), Education (7%), and Others (6%).
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The pie charts illustrate the characterictics of game players in South Korea in 2003.

Overall, it can be seen that the electronic games were largerly played by males. Additionally, the vast majority of players was under 36 years old. Regarding the types of games, the most popular category was “Actions”, whereas “Others” was the least favoured option.

In terms of the gender of players, males comprised 72%, while the figure for women was at only 23%. It can also be observed that the groups aged between 18 and 36 and those aged under 18 represented almost the same shares, standing at 39% and 38% respectively. The people above 36 years old made up the remaining 23%.

Action games turned out the most preferrable game, accounting for 43%. Conversely, role-playing and educational games represented the smallest shares (apart from the segment “Others” with a percentage of 6%) of 7% each. The figure for sports games was 3% higher than the proportion of racing games. The former comprised a fifth of all games, while the latter stood st 17%.

Word Count: 177

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