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The image shows a bar graph of global sales in billions of dollars ($ bn) for four types of digital games from 2000 to 2006. In 2000, sales figures were: Console Games $6.0 bn and Handheld Games approximately $11.8 bn, with Mobile Phone and Online games near zero. For 2001: Mobile Phone Games ~$0.2 bn, Online Games ~$1.0 bn, Console Games ~$5.5 bn, Handheld Games ~$12.8 bn. For 2002: Mobile Phone Games ~$1.5 bn, Online Games ~$2.0 bn, Console Games ~$5.0 bn, Handheld Games ~$14.5 bn. For 2003: Mobile Phone Games ~$2.5 bn, Online Games ~$2.8 bn, Console Games ~$4.5 bn, Handheld Games $15.0 bn. For 2004: Mobile Phone Games ~$4.0 bn, Online Games ~$4.2 bn, Console Games ~$4.5 bn, Handheld Games ~$15.5 bn. For 2005: Mobile Phone Games $6.0 bn, Online Games ~$5.5 bn, Console Games $3.0 bn, Handheld Games $15.0 bn. For 2006: Mobile Phone Games ~$7.0 bn, Online Games $9.0 bn, Console Games $3.0 bn, Handheld Games $18.0 bn.
Given the complexity of the image, the above description may not be entirely accurate.
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The graph illustrates the global sales of five different games from 2000 to 2006 .
Overall, handheld games had increased over the years , mobile games and online games were introduced between 2002 and 2003 and showed an upward trend throughout the period, while console games experienced a downward trend over the years.
Firstly, handheld games started off around 11bn sales in 2000 and gradually increased then ended up nearly 18bn in 2006. Online games was introduced in 2000 and started off at around 1bn sales then dramatically increased and finished nearly 8bn at the end of the period, Mobile phone games was also introduced the next year and began just over 1bn then rose steadily throughout the years and finished at around 14bn.
Secondly, console games sales began just under 6bn then then witnessed a sharp decline and finished under 4bn in 2006.
To compare, online games began as the lowest but showed a strong upward trend and finished as the second highest, while console games started off as the second highest then showed dramatically decline and ended up as the lowest sales over the years. Handheld games remained the highest overall throughout the period.
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