The pie charts demonstrate the average percentage of China mobile entertainment time spend in March 2016 and March 2018.
Overall the most striking aspect is this figure is that social networking accounted for the highest percentage of media of both years.while reading generally at the lowest ratio of both years.
To begin with the figure for social networking was the highest at 6% ,in March 2016. Video and games at 13%. Similarly the proportion of news representated 7% while audio and reading contributed 4% and 3% respectively.
However by March 2018 the total time had surgef to 3.2 billion hours, making a 22% year over year increase. The share of social networking dropped to 47%, wild video expanded 22%. Moreover, dramatically News rose to 11%. Meanwhile , the proportion of games stood at just 13% in both years. Furthermore, the ratio of audio and reading the lowest and not changed over the years, 4% and 3% respectively.
