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The image features three pie charts. The first chart titled "Age of Players" shows three age groups with the following percentages: less than 18 years constitute 35%, 18-35 years make up 42%, and over 35 years account for 23%. The second chart, "Gender of Players," depicts males at 72% and females at 28%. The third chart, "Best-selling Electronic Games," categorizes game types with their respective percentage share: action 42%, sports 21%, racing 17%, role-play 7%, education 7%, and others 6%.
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The three pie charts illustrate the proportions of South Korean video game players by age and gender, as well as the sales distribution of different game genres in 2003.
Overall, male players formed the majority of gamers, those aged 18-35 represented the largest age group, and action games were the most popular genre.
People aged 18-35 accounted for 42% of players, followed by those under 18 at 35%, while gamers over 35 made up the smallest share at 23%. In terms of gender, males dominated at 72%, compared with only 28% females.
Regarding game sales, action games led by a significant margin at 43%, followed by sports games at 21% and racing games at 17%. Role-playing and educational games each accounted for 7%, while other genres made up the remaining 6%.
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