In modern society, online games have been a leisure preference of an amount of adult. The case can be contributed by several pressures among adults. In other words, it is a detrimental advancement.
Undoubtedly, contemporary adults would rather spend their time on playing online games than others due to multiple pressures from their lives. Virtual world is able to satisfy people’s needs and help them to escape from reality.. Therefore, when individuals confront various stresses from their lives, they tend to spend their leisure time on playing virtual games. For example, in China , most people in internet bar are male, this is not only because male are naturally keen on games, but also due to Chinese males face higher pressures.
This case can be a detrimental issues of game players’ health. Even though virtual games can contribute remission of pressures, it is still adverse for people’s lives such as the harm of vision and obesity. It can be explicitly observed from Chinese TikTok that a majority of well-known game players wear glasses, and they are overweight. This is because when people play games, they will have no chance to burn up the fat, and they tend to drink beverages.
In conclusion, it can be clearly seen that opportunity of releasing stresses provided by online games is a crucial reason of people spending their leisure time on playing games. On the other hand, the injury of vision and obesity can be contributed by playing computer games then to prove it is detrimental.
