As the social media continues to shape modern life, the ongoing debate about whether violence in television or computer games bring more benefits than drawbacks remains a widely discussed argument.
While it’s undeniable that the violent action of films or games makes them more interesting and action-packed, I firmly believe that disadvantages, including imitation and aggressive behavior, doubled with the loss of the senses to violence, far outweigh these pros At the outset, one notable benefit of violence in film and game actions is the ability to provide the entertaining product for consumers. Further to this, another significant upside is the privilege of having opportunity to release the stress. For some, violent games or shows act as a safe outlet for frustration and stress, preventing real-world thanks to violent actions. Despite these advantages, the considerable drawbacks can’t be overlooked.
The major factor tipping the scale toward disadvantages is the loss of senses to violence, which primarily occurs as a result of prolonged exposure of violent sense. Building on this, another significant flaw is imitation to violent individuals, often leading to even worse consequences as a direct result of observing the actions about violence. All things considered, it becomes clear that the potential risks such as imitation, which is a direct result of violent scenes, these drawbacks suppress the advantages, make it more harmful than beneficial.
