Benefits Of Playing Video Games - IELTS Listening Answers & Explanations
From IELTS Trainer 2 Academic Listening Test 4 · Part 3 · Questions 21–30
Audio
Questions
Questions 21–25 Multiple Choice (One Answer)
Write the correct letter, A, B, or C, next to Questions 21-25.
Questions 26–30 Matching
A. the finding may disappoint some businesses
B. the finding contradicts other research
C. the finding is relevant in particular countries
D. the finding is not believable
E. the finding is supported by various studies
F. the finding is not a surprise
G. the finding will become increasingly important
Answers & Explanations Summary
| # | Answer | Evidence | Explanation |
|---|---|---|---|
| Q21 | A | Alya: But he made the point that this isn’t new. Really, since the 1990s, therapists have been experimenting with games.Jason: Yeah, I agree, Dr Franklin illustrated that this has been going on for many years, it’s not a sudden breakthrough | Excerpt/Transcript Explanation: The transcript shows that the use of games in therapy started in the 1990s. The speakers agree that this work has continued for many years and is not a brand-new discovery. Answer Explanation: The answer means that doctors and therapists have used video games to help patients for a long time, rather than just starting recently. Reason For Correctness: The correct answer is A because Alya and Jason agree that Dr. Franklin's research shows using games for health is not a new idea. Alya mentions that therapists have been doing this since the 1990s, and Jason highlights that it has been happening for many years. It is described as something that is not a sudden breakthrough, which confirms that it has been a long-term practice. Other options are incorrect because they specifically mention that the doctor did not talk about how many people use them and that the games actually have a lot of potential rather than simple or limited uses. |
| Q22 | C | Alya: No, OK. But I read that the games are really motivating. People are much more prepared to spend hours on rehabilitation, when a game’s involved.Jason: I think you’re right. That’s the most important benefit | Excerpt/Transcript Explanation: The transcript shows Alya explaining that games make people want to practice their medical exercises for a long time. Jason agrees that this high level of motivation and effort is the best part of using video games for therapy. Answer Explanation: The answer means that patients put in more effort and spend more time practicing their recovery exercises when they use video games. Reason For Correctness: The correct answer is Choice C because the students decide that the 'most important benefit' (the biggest advantage) is that games make patients feel 'motivating.' Because the patients are excited by the games, they are willing to 'spend hours' practicing, which means they are working much harder than they would with traditional exercises. They dismiss the idea of cost as the biggest advantage because regular exercises are also cheap. |
| Q23 | B | Jason: But the subjects weren’t all in the same place. They were playing online.Alya: No, they were all together in a room. That’s how the experiment was conducted.Jason: We should check, I’m sure it was online | Excerpt/Transcript Explanation: The transcript shows Jason and Alya arguing about the way the experiment was done. Jason thinks the people were in different places using the internet, but Alya says they were all in one room together. Answer Explanation: The answer means that the two students do not agree on how the research study was set up and carried out. Reason For Correctness: The correct answer is 'B' because Jason and Alya have different ideas about the physical setup of the study. Jason believes the participants played 'online' from different locations, while Alya insists they were physically 'together in a room.' In research and science, the term 'methodology' refers to the specific rules and methods used to conduct an experiment, including where and how the participants interact. |
| Q24 | C | Alya: Better for the children, but also better for the parents. That’s what I like about this. Jason: Yeah good point – it reduces the stress for everybody | Excerpt/Transcript Explanation: The transcript shows Alya expressing her liking for the fact that parents also benefit from the games, and Jason confirming that stress is reduced for everyone involved. Answer Explanation: The answer means that the study showed positive results for both the sick children and their parents. Reason For Correctness: The correct answer is C because Alya mentions that the games were good for the children (the patients) and also for their parents. Jason agrees by saying it makes everyone feel less stressed. This highlights that the benefits go beyond just the person being treated to include their family members. Alya uses the phrase 'That’s what I like about this' to show what she finds impressive or positive about the research. |
| Q25 | A | Alya: But no-one had used MRI scans before. And the brain scans showed that games activate the same reward centres in the brain as the drinks or junk food. This study has supplied valid proof as to why games work this way.Jason: Actually, that’s a good point | Excerpt/Transcript Explanation: The transcript shows Alya saying that the study used brain scans to provide 'valid proof' (facts that are proven true) for why games help people. Jason agrees with her, which confirms they both think the research is reliable. Answer Explanation: The answer means that the two students agree the research from Rhode Island gave facts that we can trust and believe are true. Reason For Correctness: The correct answer is A because Alya explains that this specific research used MRI (brain) scans to find 'valid proof' for its results. This makes the evidence scientific and strong. Jason shows he agrees with her by saying, 'Actually, that’s a good point.' In English, 'valid proof' is a synonym for 'reliable evidence.' Since both students accept the study's scientific proof, they agree it is reliable. |
| Q26 | F | Jason: Well, I read an interesting study about surgeons. It was in the USA. And it found that surgeons perform better when they play video games in their free time.Alya: That makes sense. I mean, games are obviously going to improve hand to eye coordination.Jason: Yeah, I guess it’s predictable. Still interesting, though | Excerpt/Transcript Explanation: The transcript shows that when Jason mentions the study about surgeons, Alya says it "makes sense" and Jason calls the result "predictable," meaning they both expected this outcome. Answer Explanation: The answer means that the results of the research on surgeons were expected and not shocking. Reason For Correctness: The correct answer is F because Alya and Jason agree that the study's findings were not surprising. When Jason explains that surgeons do better work if they play games, Alya says it "makes sense" because games help with hand-to-eye coordination. Jason then agrees by saying the result is "predictable," which is a synonym for not being a surprise. |
| Q27 | B | Jason: That’s odd, though, isn’t it, because there are also studies showing a link between electronic screens and eye damage.Alya: Yeah, it’s certainly controversial | Excerpt/Transcript Explanation: The transcript shows Jason explaining that other research says screens are bad for eyes, which is the opposite of what the new study claims. Alya agrees that this is a topic where different research leads to different conclusions. Answer Explanation: The answer means that the result of the vision study says the opposite of what other scientific research has already found. Reason For Correctness: The correct answer is B because the speakers discuss how the vision study found that games can improve eyesight, but this result goes against other research. Jason calls the finding 'odd' (strange) because various other studies show that screens cause 'eye damage.' Alya agrees by calling the topic 'controversial,' which describes a situation where different studies or people have strongly opposing ideas. |
| Q28 | D | Jason: I also read a study about sports. There’s a company that makes video games which are supposed to encourage physical exercise. The idea is, you play the sport first in the game, and then you’re more likely to do it for real. And the study, apparently, confirmed it.Alya: Well, I doubt that’s really true.Jason: I know. Seems highly unlikely to me. Maybe just a marketing tactic by the company | Excerpt/Transcript Explanation: The transcript shows Jason and Alya talking about a study finding. Even though the study says video games lead to more exercise, they both say they don't believe it because it seems very improbable and might just be an advertisement. Answer Explanation: The answer means that the information from the sports study is hard to trust or does not seem true. Reason For Correctness: The correct answer is D because both students think the results of the research described are not real. When Jason talks about a study saying video games make people do real exercise, Alya says she has a 'doubt' about it being true. Jason also says it is 'highly unlikely,' which means it is almost certainly not the truth. They suspect it is just a way for the company to sell more games. |
| Q29 | G | Alya: The study about ageing was a good one. Scientists in Germany found that games have a positive influence on older people by keeping their brains active.Jason: And that’s going to be more and more significant as the population ages | Excerpt/Transcript Explanation: The transcript says that playing games helps the brains of older people stay active. Jason explains that this discovery will be 'more and more significant' (increasingly important) because the number of people getting older is growing. Answer Explanation: The answer means that the result of this study will matter more and more in the future. Reason For Correctness: The correct answer is G because Jason says the study will be 'more and more significant.' The word 'significant' is another way to say 'important,' and 'more and more' means 'increasingly.' He says this is because the population is 'ageing' (getting older), so we will have more elderly people who can benefit from keeping their brains healthy through games. |
| Q30 | E | Alya: I also read that games can actually help your career. The problem-solving, decision-making and leadership that are developed in some games can actually make you more effective in the workplace.Jason: And there’s been quite a lot of previous research to back that up, too. Interesting | Excerpt/Transcript Explanation: The transcript shows Alya explaining that video games teach people skills that help them work better. Jason adds that there is already a large amount of older research that supports this idea. Answer Explanation: The answer means that many other researchers have done studies that show the same result: playing video games can help people do better in their jobs. Reason For Correctness: The correct answer is E because Alya explains how games can improve skills like leadership and problem-solving, which are useful for a person's career. When she mentions this, Jason responds by saying there is already "quite a lot of previous research to back that up." In English, the phrase "to back someone or something up" means to support them or provide evidence that they are correct. Therefore, the finding is supported by multiple existing studies. |
Transcript
You will hear two technology students called Alya and Jason talking about their joint presentation on the benefits of playing video games.
Now listen carefully and answer questions 21 to 25.
Alya: Well, Jason, shall we do some planning for our joint presentation?
Jason: Yeah, let’s compare the reading we’ve been doing. Did you read that article by Dr Franklin?
Alya: Yes, the use of games in therapy.
Jason: So, we’ll need to explain what kind of ‘therapy’ he’s talking about.
Alya: OK, so it’s treating people after accidents or illnesses – rebuilding their body strength.
Jason: Exactly. And Dr Franklin sees huge potential for games.
Alya: But he made the point that this isn’t new. Really, since the 1990s, therapists have been experimenting with games.
Jason: Yeah, I agree, Dr Franklin illustrated that this has been going on for many years, it’s not a sudden breakthrough.
Alya: I was hoping he’d give some idea about how many health professionals now employ games in therapy.
Jason: He doesn’t really address that, does he?
Alya: OK, so, what’s the biggest advantage of games in therapy?
Jason: Well, most games are played in virtual reality. So the patient is moving their arms and legs, exercising their body.
Alya: So I guess it’s quite cheap, then?
Jason: Yeah, but so are conventional exercises. I don’t think that’s an issue.
Alya: No, OK. But I read that the games are really motivating. People are much more prepared to spend hours on rehabilitation, when a game’s involved.
Jason: I think you’re right. That’s the most important benefit. In fact, I read some people actually get so caught up in the game they hurt themselves, and the therapists have to slow them down.
Alya: Then, did you read about the Singapore study?
Jason: Yeah, I started. They were investigating whether people actually made more friends by playing games, right?
Alya: That’s right. They got a group of teenagers and over-60s together for 30 minutes a day playing video games.
Jason: But the subjects weren’t all in the same place. They were playing online.
Alya: No, they were all together in a room. That’s how the experiment was conducted.
Jason: We should check, I’m sure it was online.
Alya: You’ll find I’m right. But anyway, the study found a real social benefit to game playing.
Jason: Mmm, interesting. So many people say that games are solitary.
Alya: Well, the Singapore study showed that players develop empathy for each other and bond over games.
Jason: A good point to make in the presentation. Then, I also had a look at the ‘anxiety study’.
Alya: I haven’t seen that one.
Jason: Well, they experimented with children waiting to see a doctor. Some were allowed to play games and some weren’t.
Alya: Was there a particular type of game?
Jason: Well, just simple ones on hand held devices. And they found that the children who played games experienced considerably less stress and anxiety. Games distract the mind – that’s the theory.
Alya: Better for the children, but also better for the parents. That’s what I like about this.
Jason: Yeah good point – it reduces the stress for everybody. There just needs to be some additional research to support the finding.
Alya: We should also mention the Rhode Island research.
Jason: Maybe. But the finding just reinforced what’s been shown in earlier studies – that people can be distracted from their bad habits, like eating junk food, or drinking fizzy drinks, by playing games.
Alya: But no-one had used MRI scans before. And the brain scans showed that games activate the same reward centres in the brain as the drinks or junk food. This study has supplied valid proof as to why games work this way.
Jason: Actually, that’s a good point. And many people would probably like to know about that.
Now listen and answer questions 26 to 30.
Alya: So, then in the presentation, we need some more research findings.
Jason: Well, I read an interesting study about surgeons. It was in the USA. And it found that surgeons perform better when they play video games in their free time.
Alya: That makes sense. I mean, games are obviously going to improve hand to eye coordination.
Jason: Yeah, I guess it’s predictable. Still interesting, though.
Alya: Absolutely. Challenges the idea that games are just a waste of time. Then there was a study about vision and eyesight. Apparently, games may actually improve vision. Game players in the study could see differences in grey colours more effectively.
Jason: That’s odd, though, isn’t it, because there are also studies showing a link between electronic screens and eye damage.
Alya: Yeah, it’s certainly controversial.
Jason: I also read a study about sports. There’s a company that makes video games which are supposed to encourage physical exercise. The idea is, you play the sport first in the game, and then you’re more likely to do it for real. And the study, apparently, confirmed it.
Alya: Well, I doubt that’s really true.
Jason: I know. Seems highly unlikely to me. Maybe just a marketing tactic by the company.
Alya: The study about ageing was a good one. Scientists in Germany found that games have a positive influence on older people by keeping their brains active.
Jason: And that’s going to be more and more significant as the population ages. Good news for game manufacturers!
Alya: I also read that games can actually help your career. The problem-solving, decision-making and leadership that are developed in some games can actually make you more effective in the workplace.
Jason: And there’s been quite a lot of previous research to back that up, too. Interesting.
Alya: Then another…
