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Cambridge IELTS 13 Academic Reading Test 2 (Questions 32-37)

Part 1
Read the text and answer questions 1-6

One strategy, known as ‘infuse and augment’, is to design a product or service that retains most of the attributes and functions of existing products in the category but adds others that address the needs and desires unleashed by a major trend. A case in point in the Poppy range of handbags, which the firm Coach created in response to the economic downturn of 2008. The Coach brand had been a symbol of opulence and luxury for nearly 70 years, and the most obvious reaction to the downturn would have been to lower prices. However, that would have risked cheapening the brand’s image. Instead, they initiated a consumer-research project which revealed that customers were eager to lift themselves and the country out of tough times. Using these insights, Coach launched the lower-priced Poppy handbags, which were in vibrant colors, and looked more youthful and playful than conventional Coach products. Creating the sub-brand allowed Coach to avert an across-the-board price cut. In contrast to the many companies that responded to the recession by cutting prices, Coach saw the new consumer mindset as an opportunity for innovation and renewal.

A further example of this strategy was supermarket Tesco’s response to consumers’ growing concerns about the environment. With that in mind, Tesco, one of the world’s top five retailers, introduced its Greener Living program, which demonstrates the company’s commitment to protecting the environment by involving consumers in ways that produce tangible results. For example, Tesco customers can accumulate points for such activities as reusing bags, recycling cans and printer cartridges, and buying home-insulation materials. Like points earned on regular purchases, these green points can be redeemed for cash. Tesco has not abandoned its traditional retail offering but augmented its business with these innovations, thereby infusing its value proposition with a green streak.

A more radical strategy is ‘combine and transcend’. This entails combining aspects of the product’s existing value proposition with attributes addressing changes arising from a trend, to create a novel experience – one that may land the company in an entirely new market space. At first glance, spending resources to incorporate elements of a seemingly irrelevant trend into one’s core offerings sounds like it’s hardly worthwhile. But consider Nike’s move to integrate the digital revolution into its reputation for high-performance athletic footwear. In 2006, they teamed up with technology company Apple to launch Nike+, a digital sports kit comprising a sensor that attaches to the running shoe and a wireless receiver that connects to the user’s iPod. By combining Nike’s original value proposition for amateur athletes with one for digital consumers, the Nike+ sports kit and web interface moved the company from a focus on athletic apparel to a new plane of engagement with its customers.

A third approach, known as ‘counteract and reaffirm’, involves developing products or services that stress the values traditionally associated with the category in ways that allow consumers to oppose – or at least temporarily escape from – the aspects of trends they view as undesirable. A product that accomplished this is the ME2, a video game created by Canada’s iToys. By reaffirming the toy category’s association with physical play, the ME2 counteracted some of the widely perceived negative impacts of digital gaming devices. Like other handheld games, the device featured a host of exciting interactive games, a full-color LCD screen, and advanced 3D graphics. What set it apart was that it incorporated the traditional physical component of children’s play: it contained a pedometer, which tracked and awarded points for physical activity (walking, running, biking, skateboarding, climbing stairs). The child could use the points to enhance various virtual skills needed for the video game. The ME2, introduced in mid-2008, catered to kids’ huge desire to play video games while countering the negatives, such as associations with lack of exercise and obesity.

Questions 1-6

Look at the following statements and the list of companies below.

Match each statement with the correct company, ABC or D.

Write the correct letter, ABC or D, in boxes on your answer sheet.

NB  You may use any letter more than once.

List of companies

A     Coach
B     Tesco
C     Nike
D     iToys

1 It turned the notion that its products could have harmful effects to its own advantage.
2 It extended its offering by collaborating with another manufacturer.
3 It implemented an incentive scheme to demonstrate its corporate social responsibility.
4 It discovered that customers had a positive attitude towards dealing with difficult circumstances.
5 It responded to a growing lifestyle trend in an unrelated product sector.
6 It successfully avoided having to charge its customers less for its core products.
Part 1:
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6 questions
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What to Expect from Cambridge Academic Series

The Cambridge IELTS Academic series uses authentic past papers from the official exam creators, making it the most reliable way to practice. Because the material closely matches the real Academic exam in format, logic, and difficulty, it is the best category to start with if you want a true exam experience.

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3 comments on “Cambridge IELTS 13 Academic Reading Test 2 (Questions 32-37)”

  1. Tamanna Bristy says:

    5/6

  2. Rakibul Hasan Rakib says:

    5/6

  3. Thanh Vân says:

    4/6

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