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(upbeat music)

- So many people sent me this simulation

of water pouring through a maze by Bergman Joe.

And it makes sense that you sent it to me

'cause this is the kind of thing that I would make for real.

So of course when I saw it, I had to make it for real.

I actually made four mazes in total,

a simpler one and a more complex one,

and I also made large versions of those two mazes.

Let's look at the small mazes first,

because when you see what happens with those,

it'll be obvious why I made the larger versions.

And by the way, this simulated version

does eventually fill up completely with water

and it's very satisfying.

But if you want to see that ending,

you'll have to go to Bergman Joe's profile,

link in the description.

Okay, so here's the simpler maze first.

And what we find brilliantly is that the water simply solves

the maze without taking any wrong turns at all.

And actually that makes sense

because every time the water comes up

against an incorrect path,

well, the air inside the path has nowhere to go.

So while the water is trying to push itself

into the incorrect path,

the air pressure inside that closed space is pushing back.

If I had to characterize this as a maze solving algorithm,

the algorithm would be something like,

try all paths simultaneously using air pressure,

which is cool.

When the tank runs out it's fun to watch

the air bubbles solve the maze as well.

And actually it's quite different

to Bergman Joe's simulation

where the water eventually tries every path,

even after it's found the solution.

What about the more complex maze?

Well, first one, I chose the maze where the solve path

takes the player all the way back up to the very top again.

Well, already something seems to be amiss,

like there shouldn't be any water here,

or at least not yet.

And there shouldn't be any water here either,

or at least there shouldn't be if this maze

is following the same rules as the previous maze.

So what's going on here?

Well, the explanation is quite simple.

I just didn't build a watertight maze.

The reason I didn't build a watertight maze

is because it's really difficult.

Like I've got three layers of laser cut acrylic here,

a black layer, that's the maze itself,

and two clear layers sandwiching the black layer.

And the best way to bond these layers together

is with solvent that literally dissolves the acrylic

on both sides so that they weld together

when the solvent evaporates.

That's easy enough when you're bonding the black layer

to the first clear layer.

The solvent simply seeps between the two bits of acrylic.

But then when you put the second clear layer on top,

well, how'd you get the solvent in there?

A fun side note.

One thing you realize very quickly

when you laser cut a maze is that mazes

are always made of two separate pieces.

I mean, it's obvious when you think about it,

but it's quite cool to see.

Actually a maze becomes very easy to solve

if you color the two parts separately.

But anyway, why did I build the larger mazes?

Well, look, I stated that the reason

water doesn't go in here is because there is air in the way.

But why doesn't the air just bubble out

so the water can get in?

Well, it's because of surface tension.

The air is unable to bubble past

to the surface tension of the water.

So if we make the maze bigger

until surface tension isn't significant anymore,

we should expect the maze to be solved in a different way.

We should expect the water to use

a different solving algorithm.

Maybe something closer to what Bergman Joe showed

in his simulation.

By the way, for the larger maze,

I had the genius idea of laser cutting thin channels

into the outer clear acrylic so I could squirt

the solvent in once the clear sheet was in place.

But anyway, here's the simple maze in action.

And you can see without the power of surface tension,

the water finds the lowest possible place it can go to.

Sometimes momentum plays a part

so it will fill certain paths before others as a result.

But broadly without surface tension,

the water tries more paths before finding the correct one.

If I had to describe it in terms of a solving algorithm,

it would be something like, always take the path

that takes you lower until you can't anymore,

and then take the next lowest path.

We'll get to the more complex maze in a second.

But first, let's compare this to Bergman Joe's simulation.

More of the maze becomes full of water,

but it doesn't fill up like it does in Bergman Joe's.

Like water can never get into this region,

or this region, or any of these regions.

And you can see why.

Again, it's air pressure.

Except it's not surface tension

that's holding the water back,

it's just the geometry of the thing.

Like air would have to go down

before it could go up in this scenario.

So it simply doesn't because air is less dense than water.

So my hunch is that what's going on

in Bergman Joe's simulation

is that there is no air in his simulation.

It'd be very difficult for me to recreate

that with my setup.

Like even if I could do this in a vacuum,

well, in a vacuum the water would just boil.

Maybe I could try it with a liquid that doesn't boil

in a vacuum.

That sounds hard.

Here's the more complex maze.

There is a slight leak here,

but it's water leaking from the tank to the outside world.

I don't think there's any significant leaks happening

within the maze itself, which is a huge relief.

And just like with the simpler maze,

the water goes to all the lowest parts it can do

before it's locked out by the geometry.

They say that if you are ever stuck in a maze,

just put one hand on the wall and keep walking forwards

and you'll eventually get out the maze.

Though, I suppose if there are two possible paths

through the maze, then the maze will necessarily be made

of three parts instead of the two parts of acrylic

that I showed you before.

And if you happen to put your hand on the middle part

then you'll just be walking around forever.

But anyway, one thing I really wasn't expecting

with this water maze was that the whole thing

grinds to a halt when there's still water left in the tank.

And I think that's because there are lots

of little bits of surface tension all around the maze

that need to be overcome.

But together, those little bits of surface tension

add up to enough resistance so that the pressure of water

from the tank just isn't enough to force everything through.

Like there's a little bit of surface tension here

that's preventing the water coming over this lip.

Another bit of surface tension here, here, here, here, here.

They're all resisting the flow of water slightly,

but together they present a significant amount

of resistance.

It's a bit like those coin games.

You know, you roll your coin in,

it gets pushed off the first shelf,

but then nothing happens on the second shelf.

Or maybe something does fall off the second shelf,

but there's no way anything's happening on the third shelf.

The final thing I want to show you is what happens

if I change the color of the water once the maze is solved.

It's fun, isn't it?

You can see that the red dye solves the maze

and slowly starts to creep into those stagnant areas.

So there you go, water can solve a maze.

It doesn't look anything like Bergman Joe's simulation,

not that Bergman Joe's simulation is wrong,

it's just simulating something that I couldn't recreate

here in my studio.

When I was given careers advice at school,

I can tell you for sure that making science videos

on YouTube was not one of the suggestions that they made,

mainly because YouTube didn't exist back then.

But also I feel like they probably weren't asking

the right questions.

So how do you find good careers advice?

Well, for people that are interested in finding

a fulfilling career that makes a difference in the world,

then I strongly recommend checking out

the sponsor of this video 80,000 Hours.

And I'll say at the top

that what they offer is absolutely free.

They're a nonprofit organization that focuses

on helping people find careers that solve

the world's biggest problems.

And there are two things that I really like about it.

The first is that it's evidence-based.

Their insights come from 10 years of research

alongside academics at Oxford University.

The second thing I like is just the sheer breadth

of different tools available on their website.

You could start by looking at their problem profiles,

for example.

Those are the things in the world that need fixing.

Or you could start with their decision-making tools

that help you to find a career based on what you are like.

Or you can dive straight into looking at specific careers.

There's even a podcast if you enjoy learning that way.

And then there's the job board,

which they have curated based on what their research

says are high-impact careers.

The best way to get started is to go

to 80,000 dollars.org/steve to be sent a free copy

of their in-depth career guide in which you can learn

about what makes a high-impact career,

get new ideas for impactful paths,

make a new plan based on what you've learned,

and put it into action.

The link is also in the description

so check out 80,000 Hours today.

I hope you enjoyed this video.

If you did, don't forget to hit subscribe,

And the algorithm thinks you'll enjoy this video next.

(upbeat music)

Please play the YouTube video first

Can water solve a maze?


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