The table illustrates data about the proportion of people used their mobile devices for various reasons, namely calling, taking photos, messaging, playing games, searching the Internet, listening to music, and recording videos, in the years 2006, 2008 and 2010.
Overall, what stands out from the graph is that there was noticed only a growing trend in each section over the whole time period with the exception of making calls. Another interesting piece of information is that the highest utility of phone was for calling, while the fewest number of people find it useful to listen to music on their phones.
In more detail, the usage of smartphones for communicating by calling accounted for the highest percentage, amounting to 100%. However, in 2010 this trend declined slightly to 99%. Furthermore, the proportion of capturing photos and sharing messages features showed an increase by 10 and 6 percents by the final year, starting with 66% and 73%, respectively.
On the other hand, the percentages of gamers and music lovers also showed an augmentation. In the initial year only 17 percent of individuals utilized their mobile phones for gaming, while 12 percent of them prefered listening to music. By the end of the given time period, former one increased to 41%, whereas the letter more than doubled. In addition, in 2006 there was not any devices supported the Internet and recording video features. However, by the final year, utilization of both of features considerably grew up, to 73 and around one third, respectively.
