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Bar Chart

Band 6+: The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

Image for topic: The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
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The image features a bar graph displaying global sales in billions of dollars ($ bn) across four categories—Mobile Phone Games, Online Games, Console Games, and Handheld Games—from 2000 to 2006. The vertical axis is labeled $ bn with markings at 0, 6, 12, and 18, while the horizontal axis lists the years 2000 to 2006. In 2000, sales are 0 for Mobile Phone Games, 0 for Online Games, 6 for Console Games, and approximately 11.5 for Handheld Games. In 2001, values are 0 for Mobile Phone Games, approximately 0.5 for Online Games, 5.5 for Console Games, and 12.5 for Handheld Games. In 2002, sales are approximately 0.8 for Mobile Phone Games, 0.8 for Online Games, 5 for Console Games, and 14.5 for Handheld Games. In 2003, values stand at approximately 3 for Mobile Phone Games, 2.5 for Online Games, 4.5 for Console Games, and 15 for Handheld Games. In 2004, sales are approximately 4 for Mobile Phone Games, 4 for Online Games, 4.5 for Console Games, and 15.5 for Handheld Games. In 2005, figures are 6 for Mobile Phone Games, 5.5 for Online Games, 3.5 for Console Games, and 15.5 for Handheld Games. In 2006, sales reach approximately 7 for Mobile Phone Games, 9 for Online Games, 3 for Console Games, and nearly 18 for Handheld Games.
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Note: Both the topic and the answer were created by one of our users.

The bar chart presents the global sales of four types of digital games from 2000 to 2006, measuring in billions of dollars.

Overall, The three global sales of digital games experienced a stead growth over period: Handheld Games, Online games, and Mobile phone games. Handheld games was the dominant throughout the period, while Online games had the lowest global sales.

The global sales of Handheld games was just under 12 billion dollars at the starting of the period. Despite experiencing a fluctuation between 2004 and 2005, there was a gradual rose in the global rates of Handheld games. By 2006, its figure reached a peak of just nearly 18 billion dollars. Consola games started at under 6 billion dollars in 2000. By 2003, it then had decreased gradually to around 5 billion dollars. There was a minimal increase in 2004, and Consola games fell to approximately 3 billion dollars at the end of the year, resulting the lowest global share.

Online games appeared in 2001 with the lowest share, with around 1 billion dollars. It experienced a incremental growth across the period, reaching its peak of approximately 8 billion dollars. Mobile phone games, on the other hand, it appeared only in 2002. In the meantime, its figure was the same as in the global sale of Online games. It saw a noticeable increase during the period, marking the third point with around 7 billion dollars in that final year.

Word Count: 239

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The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

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