The following bar chart compares the amount of time that 10 to 15-year-olds of two genders spend on digital discourses and game consoles on an average school day in the UK.
Overall, the diagram illustrates that playing on games console was more popular than chatting online. While a higher proportion of girls were chatting on the Internet compared to boys, the opposite trend was observed for game consoles.
At first glance, it is apparent that the figure for boys playing on games console was highest among all, reaching a staggering 85% in total, with approximately 42% of them spending from 1 to 3 hours each day. Despite having opted for a minority of 13%, boys topped the list in the proportion of players spending more than 4 hours, leaving the total figure and female at the bottom position with a discrepancy of 10% and 12%, respectively. Girls showed little interest in game consoles, since a little more than 50% of them participated in this activity. Among them, 39% played for less than an hour, which exceeded the boys’ and the overall figure by around 9%.
Moving on to online chatting, this activity was the most favored activity for girls. Recording at nearly 70% in total, girls exhibited a pronounced preference, with 35% of them chatting on the Internet for between 1 and 3 hours, compared to 25% of boys. Interestingly, the proportion of boys and girls chatting online was equal at 25%.
