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The image contains a bar chart displaying global sales of digital games from 2000 to 2006 categorized as Mobile Phone Games, Online Games, Console Games, and Handheld Games; axis X represents years, axis Y represents sales in billion dollars; 2000 data: Mobile 0.5, Online 0.5, Console 4.5, Handheld 3; 2001 data: Mobile 0.9, Online 0.7, Console 5.5, Handheld 3; 2002 data: Mobile 1.2, Online 1, Console 6.5, Handheld 3; 2003 data: Mobile 1.5, Online 1.5, Console 8.5, Handheld 3.5; 2004 data: Mobile 2, Online 2.5, Console 10, Handheld 4; 2005 data: Mobile 2.5, Online 3.5, Console 12, Handheld 4.5; 2006 data: Mobile 3.5, Online 4.5, Console 14, Handheld 5.
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The bar chart illustrates the global sales figures of different categories of digital games over a six-year period from 2000 to 2006.
Overall, handheld entertainments recorded the highest sales among all categories, with a consistent increase in mobile phone and online game sales, while console game sales experienced a slight decline.
Handheld games were the most profitable category, starting at $3 billion in 2000 and reaching $5 billion by 2006. Mobile phone game sales started at $0.5 billion and showed a significant rise to $3.5 billion in 2006. Similarly, online game sales had a consistent growth, increasing from $0.5 billion in 2000 to $4.5 billion in 2006.
On the contrary, console game sales witnessed a decrease from $4.5 billion in 2000 to $4 billion in 2006. Despite an initial dip in 2001, console game sales gradually recovered but did not surpass the initial sales figure in 2000.
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