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The image contains a bar chart displaying global sales of digital games from 2000 to 2006 categorized as Mobile Phone Games, Online Games, Console Games, and Handheld Games; axis X represents years, axis Y represents sales in billion dollars; 2000 data: Mobile 0.5, Online 0.5, Console 4.5, Handheld 3; 2001 data: Mobile 0.9, Online 0.7, Console 5.5, Handheld 3; 2002 data: Mobile 1.2, Online 1, Console 6.5, Handheld 3; 2003 data: Mobile 1.5, Online 1.5, Console 8.5, Handheld 3.5; 2004 data: Mobile 2, Online 2.5, Console 10, Handheld 4; 2005 data: Mobile 2.5, Online 3.5, Console 12, Handheld 4.5; 2006 data: Mobile 3.5, Online 4.5, Console 14, Handheld 5.
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The bar chart illustrates the sales of mobile phone games, online games, console games and handheld games worldwide from 2000 to 2006. Overall, Handheld games were the most popular ones throughout the 6 years given, while the data of mobile phone games and online games were nearly the lowest, and console games kept decreasing.
Handheld games started from around 10 points and peaked at almost 18 points in 2006. However, console games saw a steady decline, with initial recorded at 6 billion dollars and decreasing to a half eventually.
Both mobile games and online games were not pursued by customers at first, with the former seeing the achievement until the third year of the year span given compared to online games in the second year, which shared the same figure with the latter, and two of whose sales value gradually increased, and the data finally recorded at approximately 7 billion dollars and 9 billion dollars respectively.
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