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Bar Chart

Band 6+: The chart below shows the global sales of different kinds of digital games from 2000 to 2006.

Image for topic: The chart below shows the global sales of different kinds of digital games from 2000 to 2006.
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The image displays a bar graph depicting global sales data from 2000 to 2006, segmented by game types: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Mobile Phone Games sales were approximately $1bn, Online Games $3bn, Console Games $6bn, and Handheld Games $2bn. In 2001, figures were approximate: Mobile $2bn, Online $4bn, Console $8bn, Handheld $3bn. Sales in 2002 were: Mobile $3bn, Online $5bn, Console $11bn, Handheld $4bn. In 2003, sales approximated: Mobile $4bn, Online $6bn, Console $13bn, Handheld $5bn. Data for 2004: Mobile $5bn, Online $7bn, Console $15bn, Handheld $6bn. In 2005, Mobile $6bn, Online $8bn, Console $17bn, Handheld $7bn. Finally, in 2006, sales data showed Mobile $7bn, Online $9bn, Console $18bn, Handheld $8bn.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The bar chart illustrates the world trades of 4 kinds of digital games between 2000 and 2006. Units are measured in billion dollars.

Overall, it is evident that out of all aspects, handheld games were the most benefited, at 18 billion dollars in 2006. By contrast, though online games experienced the lowest sales, it grew significantly over the given period.

For the category of mobile phone games, it commenced in 2002 at approximately 1 billion dollars. Also, it underwent a sharp increase for the next 4 years. As for the online entertainment, initially it was at almost half billion making it the lowest point. As time passed it also showed a sharp growth over the given period.

Console games was almost near at 6 billions, in 2000, after that this figure illustrated a gradual dip. In 2000, handheld amusements were at approximately 12 billions. For that figure it showed a sharp increase until 2002, then grew up steadly and reached a peak of almost 18 billion dollars.

Word Count: 167

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