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The image displays a bar graph depicting global sales data from 2000 to 2006, segmented by game types: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Mobile Phone Games sales were approximately $1bn, Online Games $3bn, Console Games $6bn, and Handheld Games $2bn. In 2001, figures were approximate: Mobile $2bn, Online $4bn, Console $8bn, Handheld $3bn. Sales in 2002 were: Mobile $3bn, Online $5bn, Console $11bn, Handheld $4bn. In 2003, sales approximated: Mobile $4bn, Online $6bn, Console $13bn, Handheld $5bn. Data for 2004: Mobile $5bn, Online $7bn, Console $15bn, Handheld $6bn. In 2005, Mobile $6bn, Online $8bn, Console $17bn, Handheld $7bn. Finally, in 2006, sales data showed Mobile $7bn, Online $9bn, Console $18bn, Handheld $8bn.
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The chart illustrates the sales of different kinds of video games around the world over a span of 7 years. Overall, it is apparent that video game sales are rising rapidly, growing more than twice from 2000 to 2006.
Handheld games were present throughout the given period, being the most sold item of all, accounting for 18 million sales in 2006, 7 million more than in 2000. Their growth has been stable for the whole period, experiencing a slight flattening at 15 million in 2004 and 2005. On the other hand, another video game category present in 2000 – console games – has experienced a downward trend, with their sales falling by half during the 7 years – from 6 million in 2000 to 3 million in 2006, being the least sold item in the latter year.
Online games, an industry introduced in 2001, are currently the fastest growing category, rising to 9 million from less than a million in 2001. Another example of a young games industry is mobile games. Introduced in 2002, they have been growing steadily, reaching 7 million in 2006.
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