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Bar Chart

Band 4+: The chart below shows the global sales of different kinds of digital games from 2000 to 2006.

Image for topic: The chart below shows the global sales of different kinds of digital games from 2000 to 2006.
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The image displays a bar graph depicting global sales data from 2000 to 2006, segmented by game types: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Mobile Phone Games sales were approximately $1bn, Online Games $3bn, Console Games $6bn, and Handheld Games $2bn. In 2001, figures were approximate: Mobile $2bn, Online $4bn, Console $8bn, Handheld $3bn. Sales in 2002 were: Mobile $3bn, Online $5bn, Console $11bn, Handheld $4bn. In 2003, sales approximated: Mobile $4bn, Online $6bn, Console $13bn, Handheld $5bn. Data for 2004: Mobile $5bn, Online $7bn, Console $15bn, Handheld $6bn. In 2005, Mobile $6bn, Online $8bn, Console $17bn, Handheld $7bn. Finally, in 2006, sales data showed Mobile $7bn, Online $9bn, Console $18bn, Handheld $8bn.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The graph displays the total number of digital games sold worldwide between 2000 and 2006. It is clear that sales of all types of digital games have increased , except console games have decreased over years.

Handheld Games and Console games were the only types that were sold in the 2000, but their growth has been different. According to given information, overall, Handheld games increased from 11 bn to 18 bn$. Online Games and Mobile Games started their sales from 2003 and by 2006 their sales increased 7bn$ for Mobile games and 9bn$ for Online Games.

Console games are the only type whose sales have decreased. Their sales fell down to 3bn$. In the 2000 their revenue was 6 bn$ and it was 3bn$ in 2006.

Word Count: 126

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