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The image displays a bar graph depicting global sales data from 2000 to 2006, segmented by game types: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Mobile Phone Games sales were approximately $1bn, Online Games $3bn, Console Games $6bn, and Handheld Games $2bn. In 2001, figures were approximate: Mobile $2bn, Online $4bn, Console $8bn, Handheld $3bn. Sales in 2002 were: Mobile $3bn, Online $5bn, Console $11bn, Handheld $4bn. In 2003, sales approximated: Mobile $4bn, Online $6bn, Console $13bn, Handheld $5bn. Data for 2004: Mobile $5bn, Online $7bn, Console $15bn, Handheld $6bn. In 2005, Mobile $6bn, Online $8bn, Console $17bn, Handheld $7bn. Finally, in 2006, sales data showed Mobile $7bn, Online $9bn, Console $18bn, Handheld $8bn.
Given the complexity of the image, the above description may not be entirely accurate.
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That charts show the global sales of different species of digital games from 2000 to 2006. It has 4 types of games: mobile phone, online, console and handheld.
The first thing that needs to be said is that only console and handheld games existed in 2000. The next two types of online and mobile phone appeared only in 2002. The most popular had been handheld games by 2006. They were sold over 6 billion dollars every year.
Perhaps we should also point out the fact that console, online and mobile phone games were approximately on the same level in 2004. They were sold slightly less than 6 billion dollars that year. The games for console had rocketed up to over than 6 billion dollars by the 2006. Console games sales had fallen down to greatly less than other types.
We can clearly see that the handheld games were the most popular in that period. On the other hand, online ones were noticeably growing up in that period.
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