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The image shows a bar graph with sales revenue for four types of games, in billions, ranging from 0-18, between the years 2000-2006. In 2000, mobile phone games earned $2bn, online games $4bn, console games $6bn, and handheld games $3bn. In 2001, mobile games earned $3bn, online games $5bn, console games $10bn, and handheld games $4bn. In 2002, mobile games earned $5bn, online games $6bn, console games $12bn, and handheld games $5bn. In 2003, mobile games earned $6bn, online games $8bn, console games $14bn, and handheld games $8bn. In 2004, mobile games earned $8bn, online games $10bn, console games $16bn, and handheld games $10bn. In 2005, mobile games earned and console games earned $17bn each, online games earned $12bn, and handheld games $10bn. In 2006, mobile games earned $10bn, online games $11bn, console games $16bn, and handheld games $10bn.
Given the complexity of the image, the above description may not be entirely accurate.
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The chart illustrates the amount of money spend all around the world on 4 type of digital games (mobile phone, online, console and handheld games) between 2000 and 2006.
Overall, sales of handheld and online games increased each year. However, expenditure on console games decreased year to year.
In the first three years there is no noticeable sales on mobile and online games. After 2003, there is a remarkable change in these two types. Highest revenue made in year 2006 for both (6.5 billion euros for mobile phone and 9 billion euros for online genre).
In year 2000 games sales was around 12 billion euros, and continues its growth during almost a half decade. And reaches 18 billions.
There is a significant difference in console game genre rather than the others. It started the decade with 6 billion and fell to 2.5 billion euros at the end of the timeline.
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