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The image shows a bar graph with sales revenue for four types of games, in billions, ranging from 0-18, between the years 2000-2006. In 2000, mobile phone games earned $2bn, online games $4bn, console games $6bn, and handheld games $3bn. In 2001, mobile games earned $3bn, online games $5bn, console games $10bn, and handheld games $4bn. In 2002, mobile games earned $5bn, online games $6bn, console games $12bn, and handheld games $5bn. In 2003, mobile games earned $6bn, online games $8bn, console games $14bn, and handheld games $8bn. In 2004, mobile games earned $8bn, online games $10bn, console games $16bn, and handheld games $10bn. In 2005, mobile games earned and console games earned $17bn each, online games earned $12bn, and handheld games $10bn. In 2006, mobile games earned $10bn, online games $11bn, console games $16bn, and handheld games $10bn.
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The chart illustrates the sales of four different categories of video games between 2002 to 2006. Overall, the sales of digital games had a substantial rise over the years except for the console games whose sales have declined over the given period. The handheld games had the highest sales while console games being the least sold category by the year 2006.
In 2000, there were only two categories of digital games, console games and handheld games with annual sales of $11 billion & $5 billion respectively. The sales of console games have been continuously declining over the years from $5 billion in 2000 to $3 billion in 2006. On the other hand, the sale of handheld games had increased year-on-year with annual sales of around $18 billion dollars by 2006.
Online games and mobile phone games were relatively newer categories which were launched in the year 2001 and 2002 respectively. In 2001, online games had a sale of $1 billion and has increased overtime to $9 billion in 2006 whereas, the sales of mobile phone games were $2 billion in 2002 and had reached a lifetime high of $7 billion in 2006.
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