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The image shows a bar graph with sales revenue for four types of games, in billions, ranging from 0-18, between the years 2000-2006. In 2000, mobile phone games earned $2bn, online games $4bn, console games $6bn, and handheld games $3bn. In 2001, mobile games earned $3bn, online games $5bn, console games $10bn, and handheld games $4bn. In 2002, mobile games earned $5bn, online games $6bn, console games $12bn, and handheld games $5bn. In 2003, mobile games earned $6bn, online games $8bn, console games $14bn, and handheld games $8bn. In 2004, mobile games earned $8bn, online games $10bn, console games $16bn, and handheld games $10bn. In 2005, mobile games earned and console games earned $17bn each, online games earned $12bn, and handheld games $10bn. In 2006, mobile games earned $10bn, online games $11bn, console games $16bn, and handheld games $10bn.
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The image shows a bar graph with sales revenue for four different digital games from the year 2000 to 2006.
Overall, the most popular global sale over the period given was handheld games, reaching the market sales earned up to $17 billion in 2006. Console Games had the lowest revenue in 2006 with a market value just under $6 billion.
Online Games globally started to increase slowly over the last period given in 2001-2002 with continuous growth until the year 2006 with total global sales around $4 billion. Following with mobile phones in the mid of 2001-2002 that gradually increased until 2006 with more than $6 billion of market price.
In 2004, mobile phones and online games had the same market sales around $5 billion.
Console Games in 2000-2004 are the second biggest world sale after Handheld games; however, it has decreased gradually year on year from 2000 until 2006, with the market sale just under $6.
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