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The image shows a bar graph with sales revenue for four types of games, in billions, ranging from 0-18, between the years 2000-2006. In 2000, mobile phone games earned $2bn, online games $4bn, console games $6bn, and handheld games $3bn. In 2001, mobile games earned $3bn, online games $5bn, console games $10bn, and handheld games $4bn. In 2002, mobile games earned $5bn, online games $6bn, console games $12bn, and handheld games $5bn. In 2003, mobile games earned $6bn, online games $8bn, console games $14bn, and handheld games $8bn. In 2004, mobile games earned $8bn, online games $10bn, console games $16bn, and handheld games $10bn. In 2005, mobile games earned and console games earned $17bn each, online games earned $12bn, and handheld games $10bn. In 2006, mobile games earned $10bn, online games $11bn, console games $16bn, and handheld games $10bn.
Given the complexity of the image, the above description may not be entirely accurate.
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The chart illustrates the global sales of various kinds of video games over a six-year period.
Handheld games recorded the highest sales between 2000 and 2006. Initially, console games held the second position in sales in 2000 but experienced a gradual decline, becoming the lowest-selling category in the global market by 2006. In contrast, other categories showed an upward trend.
Handheld games generated approximately $10 billion in sales in 2000. Over the next five years, their revenue steadily increased, reaching just under $18 billion by the sixth year, surpassing other categories in sales. Conversely, console games started with around $6 billion in sales but decreased over the years, hitting a low of about $3 billion at the end.
Mobile phone games had no sales in 2001 but emerged the following year, generating an estimated profit of $2 billion, equal to that of online games. From 2003 to 2006, mobile phone game sales saw a significant rise, although they were eventually slightly surpassed by online games by the end of the period.
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