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The image shows a line graph depicting the percentage market share of mobile applications globally from 2010 to 2014 across four categories: Games, Education, News, and Other. In 2010, Games had 39%, Education had 24%, News had approximately 18%, and Other had 5%. In 2011, Games remained at 39%, Education dropped slightly to 19%, News was at about 18%, and Other rose to 10%. By 2012, Games increased to 39%, Education continued to drop to 14%, News was roughly 19%, and Other grew to 15%. In 2013, Games reached 42%, Education decreased further to 10%, News remained stable near 19%, and Other climbed to 18%. In 2014, Games decreased slightly to 41%, Education fell to 7%, News was approximately 20%, while Other peaked at 20%.
Given the complexity of the image, the above description may not be entirely accurate.
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The line graph demonstrates the proportion of mobile applications by different types from 2010 to 2014.
Overall, the highest percentage belonged to games during the whole period among all four kinds of mobile applications.. However, the education which had the lowest rate at the beginning, in 2014 displayed huge change.
To begin with, games were the most popular in 2010 with 45%. But starting in 2011 and continuing until 2012 there was a gradual decrease. While, education was the most unclaimed type with only 5%. However, from the beginning to the end of the process there was a rapid and significant growth which helped to have equal score with News.
In other sections such as news and other types there were noticeable changes and huge progresses. For instance, other kinds of mobile applications were in second place at the beginning of the period with 35%. But, there was a rapid fall during the whole period which was the reason for having the lawest place in the end.
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