The given graps show electronic gaming trends in Soth Korea. The first graph compares the proportion of male and female gamers between different age groups, while the second graph illustrates preferences various different types of games among all gamers.
Overall, it is clear that, gaming was more popular among males than females in every age group and people aged 20-29 showed the highest percentage. In terms of game type, role-playing games were most preffered by gamers and other games category attracted the smallest proportions of players.
Looking at firs age and gender, male gamers consistently outnumbered females. The largest figure was seen in the 20-29 age group, with approximately 35% of total gamers being male, compared with about 10% female. The 13-19 age group also showed high male figure at around 20%, while females accounted for roughly half that figure. Among under 12 ages and adults aged 30 and above recorded the lowest figures, in particularly females participation was lower at approximately 12% and 5% respectively.
Turning to game preferences, role-playing games dominated the market, accounting for nearly 50% of all gamers. Action games ranked second at just over 20%, followed by strategy/turn-based games at around 15%. Simulation games and other categories were the least popular, each attracting fewer than 10% of players.
