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The image contains 2 graphs about electronic gaming trends in South Korea in 2006; the top graph shows gamer age groups and gender demographics: <12 Male 10% Female 5%, 13-19 Male 25% Female 10%, 20-29 Male 30% Female 15%, and 30+ Male 15% Female 10%; the bottom graph shows game type preferences: Action Male 50% Female 40%, Strategy/Puzzle Male 10% Female 20%, Role-Playing Games Male 20% Female 30%, Simulation Male 10% Female 5%, and Other Male 5% Female 5%.
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The diagrams provide information regarding the proportion of electronic games by grades in different age groups and percentage of game hype preference all gamers in South Korea in 2006.
Overall. The first graph indicates that proportion of male electronic gamers was highest in all given age groups. Male gamers whose age between 20 to 29 showed highest proportion. The second graph showing that sale paying games was the most preferred electronic game among all gamers.
According to the first graph the difference between the proportion of male and female gamers aged between 20 to 29 most remarkable with figures for male gamers 35% and only 10% female gamers.
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