These given three pie charts revealed information related to electronic games in South Korea in 2003 consisted of the players’ age, gender, and types of their preferences.
The first illustration focused on players’ aging from less than 18 years old to over 36 years or above. The electronic games became famous for Korean teenagers by 39%. Then, following by 38%, the games have been played by the people between 18-36 years old. Finally, 24% has displayed from Korean players aged 36 or above.
Next, the electronic games became famous for Korean-men players. It displayed at 72%. Meanwhile the women played with just 28%.
Then, there were many game preferences that became popular. To begin with, the most voted with 43% was from action. Following by, 20% from sports, 17% from racing, and while there were the same percentile of 7 from education and role-playing games. The least famous game is others that not mentioned.
