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Band 5+: The graph below shows the information about electronic games in South Korean in 2003.

Image for topic: The graph below shows the information about electronic games in South Korean in 2003.
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The image contains three pie charts detailing players of electronic games in South Korea in 2003. Chart one, age of players: under 18 comprises 39%, ages 18-35 make up 38%, and ages 36+ constitute 23%. Chart two, game preferences: action games account for 43%, sports games hold 20%, racing games cover 17%, role-playing games represent 7%, education games are 6%, and other types make up 7%. Chart three, gender distribution: male players are 72% while female players are 28%.
Given the complexity of the image, the above description may not be entirely accurate.
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The bar charts give information about digital games in South Korean in 2003.

In general, teenagers play games more than other age groups and it seems to males are better than females in games. The most played type of game is action game and one of the less played action is role-playing

Under 18 years old adolescents play more time than the older, containing 39 %. By contrast, above 36 years old people play the least game at 23%. When it comes to gender males dominates the females by comprising 72%.

43 percentage of Koreans are like to play action games and this first level in game lists. The sport is followed by action by reaching 20%. Racing is 3 percent little than sport game ,showing 17%. Education and role-playing games are same level at 7% . There are other game as well and they are 6%

Word Count: 147

Answers On The Same Topic:

The graph below shows the information about electronic games in South Korean in 2003.

The pie charts give information about the electronic games and the gender & ages of player in South Korea in the year 2003. In general, it is noticeable that male players were dominant the play electronic games than female, and their ages from under 18 to 18-36 recorded the highest percentage of gamers in the […]

The graph below shows the information about electronic games in South Korean in 2003.

These given three pie charts revealed information related to electronic games in South Korea in 2003 consisted of the players’ age, gender, and types of their preferences. The first illustration focused on players’ aging from less than 18 years old to over 36 years or above. The electronic games became famous for Korean teenagers by […]

The graph below shows the information about electronic games in South Korean in 2003.

The given pie charts provide information about gamers of online games in South Korea in 2003. Overall, it is evident that many gamers were 18 and over, and many of them were males, they accounted for the highest per centage in the data for the gender. Moreover, action games were the most liked game. Starting […]

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