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Band 6+: The graph below shows the information about electronic games in South Korean in 2003.

Image for topic: The graph below shows the information about electronic games in South Korean in 2003.
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The image contains three pie charts detailing players of electronic games in South Korea in 2003. Chart one, age of players: under 18 comprises 39%, ages 18-35 make up 38%, and ages 36+ constitute 23%. Chart two, game preferences: action games account for 43%, sports games hold 20%, racing games cover 17%, role-playing games represent 7%, education games are 6%, and other types make up 7%. Chart three, gender distribution: male players are 72% while female players are 28%.
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The pie charts give information about the electronic games and the gender & ages of player in South Korea in the year 2003.

In general, it is noticeable that male players were dominant the play electronic games than female, and their ages from under 18 to 18-36 recorded the highest percentage of gamers in the given country. Moreover, action games were the most common among the South Korean’s residents, while the opposite was true for ‘education’, ‘role-playing’, and ‘others’.

In 2003, the highest percentage of mans who played electronic games in South Korea, stood at 72%, while the women for female were dramatically 44% lower than that of mans. Meanwhile, the proportion of gamers who their ages under 18 was almost the same as that of between 18 and 36, at 39% and 38%, respectively. Ages 36+ accounted for 23% the lowest percentage of South Korea’s gamers being played electronic games among all the given ages groups.

The majority of Korea’s populations who played action games, stood at 43%. Sports were the second largest proportion of games, at two in ten, while the figure for racing was slightly 3% less than that of sports. Education and role-playing showed the same percentage of games, at 7% each, while the figure for ‘other’ was 6% the lowest proportion of games among the six categories.

Word Count: 222

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The graph below shows the information about electronic games in South Korean in 2003.

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The graph below shows the information about electronic games in South Korean in 2003.

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