The pie charts give information about the electronic games and the gender & ages of player in South Korea in the year 2003.
In general, it is noticeable that male players were dominant the play electronic games than female, and their ages from under 18 to 18-36 recorded the highest percentage of gamers in the given country. Moreover, action games were the most common among the South Korean’s residents, while the opposite was true for ‘education’, ‘role-playing’, and ‘others’.
In 2003, the highest percentage of mans who played electronic games in South Korea, stood at 72%, while the women for female were dramatically 44% lower than that of mans. Meanwhile, the proportion of gamers who their ages under 18 was almost the same as that of between 18 and 36, at 39% and 38%, respectively. Ages 36+ accounted for 23% the lowest percentage of South Korea’s gamers being played electronic games among all the given ages groups.
The majority of Korea’s populations who played action games, stood at 43%. Sports were the second largest proportion of games, at two in ten, while the figure for racing was slightly 3% less than that of sports. Education and role-playing showed the same percentage of games, at 7% each, while the figure for ‘other’ was 6% the lowest proportion of games among the six categories.
