The given diagram illustrates the data about different age range of individuals who wasted more than 10 hours a week, over a period of 5 years from 2010 to 2015.
At first glance, it is clear that while the group of 16-24 ages increased considerably, other groups of ages changed intermittently.
Turning to the details, we can see that, in 2011, the team ages as 16 to 24, 55 to 64, and 75 years old populace soared gradually, whereas the age community 45 to 54, and 25 to 44 years old, fell by approximately 10 percentage.
From 2013 ro 2015, the figures for the 16 to 24 years old and the 25 to 44 years old and who are aged 75 rocketed noticeably. In addition the figures for the 45 to 54 age group ended at around 52%, respectively, in 2015. Turning to the remaining group, the 55 to 64 age group’s attendance at video games declined slightly from about 25% in 2010 to just below 22% in 2015.
