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The image consists of two graphs. The top graph depicts a sharp increase in global digital 3D screens from 2005 to 2011, starting just above 0 in 2005, with gradual growth to 5,000 in 2008, followed by a steep rise to approximately 35,000 by 2011. The bottom bar graph illustrates the number of global 3D cinema releases segmented into animation and live action from 2005 to 2012. In 2005, approximately 2 animation releases and no live action; in 2006, about 2 animation and no live action; in 2007, roughly 3 animation and no live action; in 2008, around 7 animation and 1 live action; in 2009, about 8 animation and 10 live action; in 2010, approximately 10 animation and 30 live action; in 2011, roughly 10 animation and 40 live action; in 2012, about 12 animation and 60 live action.
Given the complexity of the image, the above description may not be entirely accurate.
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The graph and chart show the development of Global 3D on screen and cinema release from 2005 until 2012.
It is evident that the Global 3D had a dramatic incline over decade. In 2005, it was not that popular as it was reported nearly zero for both screens and cinema release, while it was only released for animation format. Then, there was a notable remark at 2008 that 3D started to appear in live action cinema, eventhough just under 10 releases. However, it started to grew rapidly and reached its peak at merely 70 in 2017. A considerably trend was also displayed for 3D animation, although not having a dramatic change, it was also gradually increase over years
Precisely the same as cinema release, the digital 3D screens also shown a sharp growth, it achieved the highest number at 2011, approximately at 35000.
Overall, despite for being unpopular in 2005, the Global 3D consistenly grew and rapidly increase until 2012.
Word Count: 160